Geometric Shaping
An Alternative to Probabilistic Shaping
The point is that probabilistic shaping (Chs 19.1–3) keeps the constellation uniform and changes the INPUT distribution. An alternative is to keep the input distribution uniform but change the CONSTELLATION LOCATIONS — make the outer points closer together than the inner points. This is "geometric shaping". At high SNR the two approaches are asymptotically equivalent, but they differ in implementation cost and short-block behaviour.
Definition: Geometric Shaping
Geometric Shaping
A geometric shaped constellation is a set of points in chosen to minimise BER (or maximise mutual information) over a target channel, with UNIFORM input probabilities for all . Typical construction: non-uniform QAM where outer points are pulled inward, OR non-uniform QAM where the amplitude grid is replaced by a non-linearly-spaced grid.
Theorem: Geometric and Probabilistic Shaping Are Asymptotically Equivalent
At high SNR and large constellation size , the shaping gain achievable by geometric shaping and by probabilistic shaping converges to the same asymptotic value dB. The two methods are DUAL in the sense that either a non-uniform INPUT on a uniform constellation, or a uniform INPUT on a non-uniform constellation, realises the same capacity- approaching signalling.
Mutual information equivalence
Both approaches target the same capacity-achieving input density: a Gaussian-like distribution in signal space. PS does this by reweighting uniform QAM points; GS does this by moving points to locations that are more densely packed near the centre.
Duality at high SNR
At high SNR, the MI-maximising distribution is matched (in distribution) to a continuous Gaussian. Any discrete approximation (PS or GS) converges to the continuous optimum as .
Gap to ceiling
Both approaches converge at rate to the ceiling .
Geometric vs Probabilistic Shaping on 16-QAM
Compare baseline 16-QAM (grey squares) with geometric shaping (red circles, non-uniform point locations) and probabilistic shaping (blue triangles, point sizes encoding probability). The two approaches are visually different but achieve the same asymptotic shaping gain.
Parameters
Example: Shaping Gain at 16-QAM, SNR 15 dB
At SNR 15 dB, compute the shaping gain (in dB) of: (a) uniform 16-QAM (baseline), (b) geometric-shaped 16-QAM with points pulled radially inward by a factor , (c) probabilistic-shaped 16-QAM with MB parameter .
Uniform baseline
Rate bits/symbol at 15 dB (uniform 16-QAM MI via Gauss-Hermite).
Geometric shaping
Rate bits/symbol — a +0.06 bit gain, equivalent to dB of shaping gain.
Probabilistic shaping
Rate bits/symbol — very similar to GS. PS has a slight edge at matched complexity due to finer-grained control over the distribution.
Conclusion
At 16-QAM both approaches deliver ~0.1-0.15 dB shaping gain. At 256-QAM the gains approach 1 dB; at 1024-QAM, 1.3 dB.
Why PAS/PS Dominates in Standards
Despite the theoretical equivalence (Thm. 1), PS has won in modern standards (400ZR, DVB-S2X, ATSC 3.0) for PRACTICAL reasons:
- The DEMAPPER is UNCHANGED: same uniform QAM detector works on the shaped signal.
- The FEC code is UNCHANGED: PS composes with existing LDPC codes via the PAS architecture (§2).
- Rate adaptation is CONTINUOUS: tuning changes rate without switching MCS. Geometric shaping, in contrast, requires a new demapper and receiver calibration for each constellation — a migration cost that standards bodies have declined to pay.
Non-Uniform Constellations in ATSC 3.0
ATSC 3.0 (US digital TV broadcast, 2017) IS an exception: it uses Non-Uniform Constellations (NUC) — a form of geometric shaping. The NUCs are optimised per (modulation order, code rate) via off-line numerical search. This is the first mass-market deployment of geometric shaping. Over a broadcast channel (single transmitter, no adaptive feedback), NUCs simplify operation vs PAS. Over cellular with adaptive MCS, PAS is preferred.
Probabilistic Shaping vs Geometric Shaping
| Property | Probabilistic (PS) | Geometric (GS) |
|---|---|---|
| Constellation | Uniform (QAM) | Non-uniform |
| Input distribution | MB (non-uniform) | Uniform |
| Encoder | Bits → CCDM → QAM | Bits → NUC mapper |
| Decoder | Standard QAM + FEC | Custom NUC demapper + FEC |
| Rate adaptation | Continuous via | Discrete (per MCS) |
| FEC integration | PAS (clean) | Separate design per NUC |
| Short-block loss | (CCDM) | None at code level |
| Asymptotic gain | dB | Same |
| Deployed in | 400ZR, DVB-S2X, 5G research | ATSC 3.0 |
Key Takeaway
Geometric shaping changes the CONSTELLATION; probabilistic shaping changes the INPUT DISTRIBUTION. Both approach the 1.53 dB shaping ceiling asymptotically. PS has won in cellular/optical standards for its compatibility with existing QAM hardware and its continuous rate adaptation. GS appears in ATSC 3.0 digital broadcast where per-link adaptation is unnecessary.